.. _CGameEffectImmunityToEffect Class: ================================= CGameEffectImmunityToEffect Class ================================= .. toctree:: :maxdepth: 1 .. note:: See :ref:`CGameEffect\ Methods` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here. ---- .. _CGameEffectImmunityToEffect_Methods: Methods --------------- +-------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectImmunityToEffect\:\:OnRemove` | | +-------------------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameEffectImmunityToEffectOnRemove: CGameEffectImmunityToEffect\:\:OnRemove ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectImmunityToEffect\:\:OnRemove\(:ref:`CGameSprite`\* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks**